A scene with JosLeys-Kleinian formula with Monte Carlo illumination with Mandelbulber2 2.16. OpenCl.
All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/
The World of 3D Fractal Art
A scene with JosLeys-Kleinian formula with Monte Carlo illumination with Mandelbulber2 2.16. OpenCl.
All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/
Rendered with Mandelbulber 2 2.16. Kaleidoscopic IFS formula.
GPU OpenCL render wich took around 7 hrs at 5760×3840 px. with Monte Carlo illumination and shadows.
Slight level adjustments with Gimp.
Wishing a Happy New Year to all readers from this blog!
All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/
Mandelbulber v2 2.15. JosLeys-Kleinian formula with displacement map as floor.
Huge and difficult opencl render. No postwork except signature.
All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/
Parameters below, on the comments.
Fractal digital artwork produced with Mandelbulber2 2.15
KaleidoscopicIFS formula. OpenCL render.
Using displacement mapping for the grass. You can produce these maps in Gimp or other easily with filter->noise, add difference clouds for later adjusting it to your scene in Mandelbulber2.
All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/
Mandelbulber 2 v2.15. JosLeys-Kleinian formula.
OpenCl render with MonteCarlo global illumination.
All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/
Here’s a KaleidoscopicIFS render done with openCL using the Monte Carlo Global illumination feature. I tried to keep a low DOF (depth of field) and use of simple materials in order to keep all clean and fast to render.
It took around 35 mins to render at 2K and nearly 3 hours at 4K resolution.