Beginnings

Rendered with Mandelbulber 2 2.16. Kaleidoscopic IFS formula.
GPU OpenCL render wich took around 7 hrs at 5760×3840 px. with Monte Carlo illumination and shadows.
Slight level adjustments with Gimp.
Wishing a Happy New Year to all readers from this blog!

All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/

One thought on “Beginnings”

  1. # Mandelbulber settings file
    # version 2.16
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    basic_fog_visibility 8,020288467407227;
    brightness 1,3;
    camera -5,27556551892695 -5,45650593562599 0,9514709128365536;
    camera_distance_to_target 7,649205544890702;
    camera_rotation -44,0340969924918 -7,145426513832494 0;
    camera_top 0,08646053776546384 0,08942594605679864 0,9922336295354806;
    contrast 1,4;
    DE_factor 0,5;
    detail_level 1,25;
    DOF_MC_global_illumination true;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    flight_last_to_render 0;
    fog_color_1 d900 d900 d900;
    fog_color_2 2600 6300 7100;
    formula_1 10;
    formula_material_id 4;
    gamma 0,8;
    hdr true;
    image_height 720;
    image_width 480;
    keyframe_last_to_render 0;
    mat2_is_defined true;
    mat2_metallic false;
    mat2_name water;
    mat2_reflectance 1;
    mat2_specular 1;
    mat2_specular_width 0,161;
    mat2_surface_color 2600 6300 7100;
    mat2_transparency_index_of_refraction 1,35;
    mat2_use_colors_from_palette false;
    mat4_coloring_palette_offset 6,49;
    mat4_coloring_random_seed 96035;
    mat4_fractal_coloring_extra_color_options_false true;
    mat4_fractal_coloring_orbit_trap_scale1 0,3;
    mat4_fractal_coloring_rad_div_de_scale1 2,7;
    mat4_fresnel_reflectance true;
    mat4_is_defined true;
    mat4_reflectance 0,6;
    mat4_specular 1,25;
    mat4_surface_color_palette 141703 92273b 8e0e1d ee5b29 aea165 ffffe0 878c00 9a7cec 35467d 67d7b0;
    mat4_transparency_index_of_refraction 1,33;
    MC_soft_shadows_enable true;
    primitive_water_1_empty true;
    primitive_water_1_enabled true;
    primitive_water_1_iterations 6;
    primitive_water_1_length 0,2;
    primitive_water_1_material_id 2;
    primitive_water_1_relative_amplitude 0,1;
    raytraced_reflections true;
    reflections_max 3;
    view_distance_max 20,70721620126336;
    volumetric_fog_colour_1_distance 0,4989834611690979;
    volumetric_fog_colour_2_distance 0,9979669223381958;
    volumetric_fog_distance_factor 0,9979669223381958;
    volumetric_fog_enabled true;
    [fractal_1]
    IFS_abs_x true;
    IFS_abs_y true;
    IFS_direction_0 0 1 1;
    IFS_direction_2 1 1,2 -0,6;
    IFS_direction_5 1 -1 0;
    IFS_direction_6 1 0 -1;
    IFS_direction_7 0 1 -1;
    IFS_direction_8 1 1 0;
    IFS_edge 1,1 0 0;
    IFS_enabled_0 true;
    IFS_enabled_1 true;
    IFS_enabled_2 true;
    IFS_enabled_5 true;
    IFS_enabled_6 true;
    IFS_enabled_7 true;
    IFS_enabled_8 true;
    IFS_offset 1,3 -0,3 -0,2;
    IFS_rotation 143,39 162,9 -21;
    IFS_rotation_enabled true;
    IFS_rotations_0 4 95,77 51,34;
    IFS_rotations_1 40,32 -157,2 -16,36;
    IFS_rotations_2 0 -1 -4;
    IFS_rotations_8 0 4 0;
    IFS_scale 1,4;

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