Lost Prairie

Fractal digital artwork produced with Mandelbulber2 2.15
KaleidoscopicIFS formula. OpenCL render.
Using displacement mapping for the grass. You can produce these maps in Gimp or other easily with filter->noise, add difference clouds for later adjusting it to your scene in Mandelbulber2.

All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/

One thought on “Lost Prairie”

  1. # Mandelbulber settings file
    # version 2.15
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    camera 1,309668197788472 -4,458708535988171 1,683948789321611;
    camera_distance_to_target 4,936125512053113;
    camera_rotation 18,34557067084663 -5,610235842122074 0;
    camera_top -0,03076993328180751 0,09279205051783351 0,9952099509985463;
    contrast 1,3;
    DE_factor 0,5;
    detail_level 0,5;
    DOF_MC_global_illumination true;
    DOF_monte_carlo true;
    file_background /home/Mandelbulb3Dv199/M3Maps/73.jpg;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    flight_last_to_render 0;
    fog_color_1 6500 7500 3f00;
    fog_color_2 3300 7900 e200;
    fog_color_3 e600 e300 d000;
    formula_1 10;
    formula_material_id 2;
    fractal_rotation 0 90 0;
    gamma 0,8;
    glow_color_1 c100 a300 a700;
    glow_color_2 e600 e300 d000;
    glow_intensity 6,4;
    hdr true;
    image_height 1200;
    image_width 1600;
    keyframe_last_to_render 0;
    mat1_displacement_texture_height 0,24;
    mat1_file_displacement_texture /home/Mandelbulb3Dv199/M3Maps/195.png;
    mat1_is_defined true;
    mat1_metallic false;
    mat1_name red plastic;
    mat1_specular 0,3;
    mat1_specular_color bc00 ff00 de00;
    mat1_specular_width 1;
    mat1_surface_color 5500 5500 0000;
    mat1_texture_scale 6 5 5;
    mat1_use_colors_from_palette false;
    mat1_use_displacement_texture true;
    mat2_coloring_palette_offset 1,53;
    mat2_coloring_random_seed 96035;
    mat2_fractal_coloring_extra_color_options_false true;
    mat2_fractal_coloring_orbit_trap_scale1 0,3;
    mat2_fractal_coloring_rad_div_de_scale1 2,7;
    mat2_fresnel_reflectance true;
    mat2_is_defined true;
    mat2_reflectance 0,6;
    mat2_specular 1,25;
    mat2_surface_color_palette 141703 92273b 8e0e1d ee5b29 aea165 ffffe0 878c00 9a7cec 35467d 67d7b0;
    mat2_transparency_index_of_refraction 1,33;
    mat3_fresnel_reflectance true;
    mat3_is_defined true;
    mat3_reflectance 0,8;
    mat3_specular_metallic 8;
    mat3_surface_color 1400 1400 1400;
    mat3_transparency_index_of_refraction 5;
    mat3_use_colors_from_palette false;
    MC_soft_shadows_enable true;
    primitive_plane_1_enabled true;
    primitive_plane_1_position -0,6 0 0;
    primitive_plane_1_rotation 0 10,62 -17,54;
    primitive_sphere_1_enabled true;
    primitive_sphere_1_material_id 3;
    primitive_sphere_1_position -1,430320793801297 -1,212229451789521 0,216113373336202;
    primitive_sphere_1_radius 0,3;
    primitive_water_1_wave_from_objects_enable true;
    raytraced_reflections true;
    saturation 0,9;
    target -0,2365229384960734 0,2040980003253077 1,201389730004501;
    textured_background true;
    textured_background_map_type 2;
    view_distance_max 13,3626188464669;
    volumetric_fog_colour_1_distance 0,6515816573158976;
    volumetric_fog_colour_2_distance 1,303163314631795;
    volumetric_fog_distance_factor 1,303163314631795;
    volumetric_fog_enabled true;
    [fractal_1]
    IFS_abs_x true;
    IFS_abs_y true;
    IFS_abs_z true;
    IFS_direction_0 1 0,4 -0,1;
    IFS_direction_2 1 0 -0,1;
    IFS_direction_5 1 -1 0;
    IFS_direction_6 1 0 -1;
    IFS_direction_7 0 1 -1;
    IFS_distance_0 0,4;
    IFS_distance_1 -0,3;
    IFS_distance_2 0,1;
    IFS_enabled_0 true;
    IFS_enabled_1 true;
    IFS_enabled_2 true;
    IFS_enabled_5 true;
    IFS_enabled_6 true;
    IFS_enabled_7 true;
    IFS_intensity_0 0;
    IFS_intensity_1 1,1;
    IFS_offset 2 -0,8 0;
    IFS_rotation 5 -7 25;
    IFS_rotation_enabled true;
    IFS_rotations_0 35 -75,77 -1,47;
    IFS_rotations_1 115 7 0;
    IFS_rotations_2 -17,35 -10 0;
    IFS_scale 1,3;

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