Fractal work done with Mandelbulber 2.17. Amazing Surf. formula. OpenCL MC render. It is a small tweak of my previous Haze
All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/.
# Mandelbulber settings file
# version 2.17
# only modified parameters
[main_parameters]
ambient_occlusion_enabled true;
ambient_occlusion_mode 0;
ambient_occlusion_quality 5;
basic_fog_color 3400 3200 2f00;
basic_fog_enabled true;
basic_fog_visibility 2,484499931335449;
camera -2,647207823690736 -7,978594321385459 12,27087197125721;
camera_distance_to_target 17,30182594574895;
camera_rotation -14,11632966752611 -54,28532241318989 -101,3735554850942;
camera_top -0,9898090987089965 0,08381974058137134 -0,1151181966578515;
DE_factor 0,5;
DOF_blur_opacity 1;
DOF_focus 0,7458109259605408;
DOF_MC_global_illumination true;
DOF_number_of_passes 4;
DOF_radius 14;
file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
flight_last_to_render 0;
formula_1 73;
formula_material_id 3;
fov 0,4;
fractal_constant_factor 1,1 1,6 1;
julia_c 0,2700112389794239 0,2 0,05;
julia_mode true;
keyframe_last_to_render 0;
main_light_alpha 7,39;
main_light_beta 93,14;
main_light_colour d500 cd00 cc00;
mat1_is_defined true;
mat3_color_texture_intensity 0,4000000000000001;
mat3_coloring_palette_size 3;
mat3_coloring_saturation 0,25;
mat3_displacement_texture_height 0,001375;
mat3_file_color_texture /home/jorge//place/your/map/here.jpg;
mat3_file_displacement_texture /home/place/your/map/here.jpg;
mat3_is_defined true;
mat3_specular 20;
mat3_specular_color fd00 ff00 ea00;
mat3_specular_metallic 4;
mat3_specular_metallic_roughness 3,2;
mat3_specular_metallic_width 0,125;
mat3_specular_width 0,02;
mat3_surface_color f900 f800 db00;
mat3_surface_color_palette 1a1b1d 968f87 83827e;
mat3_texture_scale 12 12 12;
MC_soft_shadows_enable true;
reflections_max 2;
target -0,1839221481537819 1,816341057503134 -1,777069004596959;
view_distance_max 105,6150507482299;
[fractal_1]
mandelbox_scale 1,25;
transf_addition_constant_111 0,8 1 1;
transf_minimum_radius_05 0,005;
transf_rotation 3,5 -13 6;
transf_scale_1 1,1;