One thought on “Synchronous”

  1. # Mandelbulber settings file
    # version 2.17
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 0;
    ambient_occlusion_quality 5;
    basic_fog_color 3400 3200 2f00;
    basic_fog_enabled true;
    basic_fog_visibility 2,484499931335449;
    camera -2,647207823690736 -7,978594321385459 12,27087197125721;
    camera_distance_to_target 17,30182594574895;
    camera_rotation -14,11632966752611 -54,28532241318989 -101,3735554850942;
    camera_top -0,9898090987089965 0,08381974058137134 -0,1151181966578515;
    DE_factor 0,5;
    DOF_blur_opacity 1;
    DOF_focus 0,7458109259605408;
    DOF_MC_global_illumination true;
    DOF_number_of_passes 4;
    DOF_radius 14;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    flight_last_to_render 0;
    formula_1 73;
    formula_material_id 3;
    fov 0,4;
    fractal_constant_factor 1,1 1,6 1;
    julia_c 0,2700112389794239 0,2 0,05;
    julia_mode true;
    keyframe_last_to_render 0;
    main_light_alpha 7,39;
    main_light_beta 93,14;
    main_light_colour d500 cd00 cc00;
    mat1_is_defined true;
    mat3_color_texture_intensity 0,4000000000000001;
    mat3_coloring_palette_size 3;
    mat3_coloring_saturation 0,25;
    mat3_displacement_texture_height 0,001375;
    mat3_file_color_texture /home/jorge//place/your/map/here.jpg;
    mat3_file_displacement_texture /home/place/your/map/here.jpg;
    mat3_is_defined true;
    mat3_specular 20;
    mat3_specular_color fd00 ff00 ea00;
    mat3_specular_metallic 4;
    mat3_specular_metallic_roughness 3,2;
    mat3_specular_metallic_width 0,125;
    mat3_specular_width 0,02;
    mat3_surface_color f900 f800 db00;
    mat3_surface_color_palette 1a1b1d 968f87 83827e;
    mat3_texture_scale 12 12 12;
    MC_soft_shadows_enable true;
    reflections_max 2;
    target -0,1839221481537819 1,816341057503134 -1,777069004596959;
    view_distance_max 105,6150507482299;
    [fractal_1]
    mandelbox_scale 1,25;
    transf_addition_constant_111 0,8 1 1;
    transf_minimum_radius_05 0,005;
    transf_rotation 3,5 -13 6;
    transf_scale_1 1,1;

Leave a Reply