Fractal digital artwork produced with Mandelbulber2 2.15
KaleidoscopicIFS formula. OpenCL render.
Using displacement mapping for the grass. You can produce these maps in Gimp or other easily with filter->noise, add difference clouds for later adjusting it to your scene in Mandelbulber2.
Here’s a KaleidoscopicIFS render done with openCL using the Monte Carlo Global illumination feature. I tried to keep a low DOF (depth of field) and use of simple materials in order to keep all clean and fast to render.
It took around 35 mins to render at 2K and nearly 3 hours at 4K resolution.