A curious “remake” of my previous post Forgotten talisman of the desert wich was done with Mandelbulb 3D- Done in Mandelbulber with JosLeys-Kleinian V2 formula. Mandelbulb 3D and Mandelbulber are two different 3d fractal programs and aren’t compatible due to its different building nature. Experimental work, in wich I took the values from the formula in MB3D and adapted it to Mandelbulber, due to they have similar input fields, and after some adaptations it worked well. So I tried to adapt as close as possible the original image to see how it would look like. They are some render differences, first standard raytracer and MC OpenCL in Bulber, but quite happy with the outcome.
Some ancient inhabitant may have lost his magic talisman… Digital 3dfractal artwork done with Mandelbulb 3D, a software for 3d fractals. JosKn-KleinIFS, HeightMapIFS and SphereIFS in DEcombinate mode. Standard raytracer.
Digital fractal artwork done with Mandelbulber 2.17. JosLeys-Kleinian V2 formula. OpenCL GI render. I created some dunes using the water plane to create the dunes with a sand material with tiny displacement. Main figure was hard to find a balance using the clamp Y function, leaving out floating particles and avoiding a very blocky look and have acceptable rendertimes with MC.
3D fractal artwork done with Mandelbulber 2.17. JosLeys-Kleinian V2 formula with OpenCL MC render with chromatic aberration enabled. 4K size available.
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