Mandelbulber2 2.16. KaleidoscopicIFS with Monte Carlo Global Illumination and OpenCl. Similar to Beginnings from my previous post, but it was a reworked mockup. I tend to save progressively when I find interesting shapes for sometimes retaking them and finish them.
Large render at 5760×3840 and took around 6 and half hours with GPU.
Rendered with Mandelbulber 2 2.16. Kaleidoscopic IFS formula.
GPU OpenCL render wich took around 7 hrs at 5760×3840 px. with Monte Carlo illumination and shadows.
Slight level adjustments with Gimp.
Wishing a Happy New Year to all readers from this blog!
Fractal digital artwork produced with Mandelbulber2 2.15
KaleidoscopicIFS formula. OpenCL render.
Using displacement mapping for the grass. You can produce these maps in Gimp or other easily with filter->noise, add difference clouds for later adjusting it to your scene in Mandelbulber2.
Here’s a KaleidoscopicIFS render done with openCL using the Monte Carlo Global illumination feature. I tried to keep a low DOF (depth of field) and use of simple materials in order to keep all clean and fast to render.
It took around 35 mins to render at 2K and nearly 3 hours at 4K resolution.