One thought on “Transient Worlds”

  1. Uncolored params:
    # Mandelbulber settings file
    # version 2.27
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    camera 0,556834419575285 -6,10984208771107 0,951550180117783;
    camera_distance_to_target 1,23499347504922;
    camera_rotation 0,864479771374454 -13,029192875797 3,25116306745422;
    camera_top 0,053310646973003 0,2259146604122 0,972687278178429;
    DE_factor 0,5;
    detail_level 2;
    formula_1 612;
    formula_2 1633;
    fov 13,2825;
    fractal_enable_2 false;
    keyframe_last_to_render 0;
    light1_is_defined true;
    mat1_is_defined true;
    mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    primitive_sphere_1_empty true;
    primitive_sphere_1_enabled true;
    primitive_sphere_1_position 0,552146082821741 -5,00950908666474 0,626899940260835;
    primitive_sphere_1_radius 0,0187485527875965;
    primitive_water_1_empty true;
    primitive_water_1_enabled true;
    primitive_water_1_iterations 6;
    primitive_water_1_length 0,2;
    primitive_water_1_position 0,523004957223305 -5,0544564881739 0,625316655702311;
    primitive_water_1_relative_amplitude 0,1;
    primitive_water_1_rotation 0 0 94,236;
    raytraced_reflections true;
    target 0,538681220284596 -4,9067800711516 0,67312401561175;
    use_default_bailout false;
    view_distance_max 25;
    [fractal_1]
    analyticDE_enabled_false true;
    fold_color_aux_color_enabled_false true;
    fold_color_difs_0000 0,4 0,2 0,1 0,1;
    transf_addition_constant_0555 0,86 0,84 0,5;
    transf_addition_constant_0777 1,2 0,9 0,9;
    transf_addition_constantA_000 0 -0,7 0,6;
    transf_addition_constantA_111 1,1 0,4 0,1;
    transf_function_enabledA_false true;
    transf_function_enabledAx_false true;
    transf_function_enabledN_false true;
    transf_maxR2_1 0,4;
    transf_minimum_radius_05 1,1;
    transf_minR2_p25 0,05;
    transf_offset_001 -0,19 -0,42 1,01;
    transf_offsetA_000 0,905 0,025 -0,9;
    transf_offsetF_0 -1,6;
    transf_rotation2 -2 -6,1 -6;
    transf_scale3D_111 1,7 1 0,5;
    transf_scale_2 1,09;
    transf_sphere_inversion_enabled_false true;
    [fractal_2]
    transf_scale_1 1,8;

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