One thought on “Quantum Projection”

  1. # Mandelbulber settings file
    # version 2.25
    # only modified parameters
    [main_parameters]
    ambient_occlusion_color ac00 aa00 aa00;
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    ambient_occlusion_quality 2;
    background_3_colors_enable false;
    background_color_1 aa00 a800 a800;
    basic_fog_color b400 b300 b300;
    basic_fog_enabled true;
    brightness 1,3;
    camera_distance_to_target 7,242746996537;
    camera_rotation 40,2904847097504 -11,6181519007418 6,70660036437252;
    camera_top -0,0402583362903168 0,228083567746262 0,972808898234012;
    contrast 1,2;
    DE_factor 0,2;
    DOF_blur_opacity 1;
    DOF_enabled true;
    DOF_focus 6,40366554260254;
    DOF_MC_global_illumination true;
    DOF_monte_carlo true;
    DOF_radius 8;
    file_lightmap /home/jorge/Documentos/Lightmap-2.png;
    fill_light_color 1600 1600 1600;
    flight_last_to_render 0;
    formula_1 103;
    formula_2 1125;
    fov 30,2880683518519;
    gamma 0,7;
    glow_enabled false;
    hdr true;
    hybrid_fractal_enable true;
    image_proportion 3;
    image_width 900;
    keyframe_last_to_render 0;
    light1_color e700 e700 e700;
    light1_intensity 0,5;
    light1_is_defined true;
    light1_rotation 50,64 50,83 0;
    mat1_fractal_coloring_algorithm 4;
    mat1_fresnel_reflectance true;
    mat1_is_defined true;
    mat1_reflectance 0,8;
    mat1_specular_color e600 e600 e600;
    mat1_specular_metallic_width 0,5;
    mat1_specular_plastic_enable false;
    mat1_surface_color cc00 cc00 cc00;
    mat1_surface_color_gradient 0 b3b8d3 657 50a9ec 1505 3b0a9c 2719 ebc78a 7610 fdd777;
    mat1_transparency_index_of_refraction 5;
    mat1_use_colors_from_palette false;
    mat2_color_texture_intensity 0,9;
    mat2_file_color_texture /home/jorge/Imágenes/JS-Wyre-2020-11-17-02-44-52.png;
    mat2_file_normal_map_texture /home/jorge/Imágenes/JS-Wyre-2020-11-17-02-44-52-Normal.png;
    mat2_is_defined true;
    mat2_reflectance 0,8;
    mat2_rough_surface true;
    mat2_specular 1;
    mat2_specular_color ec00 ec00 ec00;
    mat2_specular_metallic 1,6;
    mat2_specular_metallic_roughness 0,8;
    mat2_specular_metallic_width 0,8;
    mat2_specular_plastic_enable false;
    mat2_surface_color b600 a800 ae00;
    mat2_surface_color_gradient 0 bf4013 3229 063139;
    mat2_surface_roughness 0,004;
    mat2_texture_scale 4 4 1;
    mat2_use_color_texture true;
    mat2_use_colors_from_palette false;
    mat2_use_normal_map_texture true;
    MC_global_illumination_volumetric true;
    MC_soft_shadows_enable true;
    primitive_plane_1_empty true;
    primitive_plane_1_enabled true;
    primitive_plane_1_material_id 2;
    raytraced_reflections true;
    reflections_max 1;
    saturation 1,3;
    target -1,58765700322751 -0,588598959961338 0,54139585203806;
    use_default_bailout false;
    [fractal_1]
    analyticDE_scale_1 0,5;
    analyticDE_tweak_005 0,45;
    transf_addition_constant_0777 0,7 0,7 0,4;
    transf_constant_multiplier_000 0 -0,5 -0,9;
    transf_minimum_radius_05 0,15;
    transf_offset_000 1 0,8 0;
    transf_scale 1,3;
    transf_sphere_inversion_enabled_false true;
    [fractal_2]
    analyticDE_scale_1 1,1;
    transf_constant_multiplier_111 1 5,4 1;
    transf_function_enabled_false true;
    transf_function_enabledAx_false true;
    transf_function_enabledAy_false true;
    transf_function_enabledAz_false true;
    transf_function_enabledCx false;
    transf_function_enabledCy false;
    transf_function_enabledCz false;
    transf_function_enabledJ_false true;
    transf_function_enabledR_false true;
    transf_offset_0005 0,002;
    transf_scale 8;
    transf_scaleF_1 2;

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