One thought on “Pseudo Droid”

  1. # Mandelbulber settings file
    # version 2.24
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    antialiasing_enabled true;
    antialiasing_ocl_depth 2;
    aux_light_colour_1 a800 3900 1500;
    aux_light_enabled_1 true;
    aux_light_intensity_1 0,0793480765291508;
    aux_light_position_1 -1,05588873692545 -1,03127936758609 1,54491222975816;
    aux_light_visibility 0;
    aux_light_visibility_size 0,25;
    background_color_1 0c00 1800 1800;
    background_color_2 0900 0900 0700;
    background_color_3 2000 2000 2000;
    basic_fog_color 1600 1600 1600;
    basic_fog_enabled true;
    basic_fog_visibility 13,9562368392944;
    brightness 1,5;
    camera -9,73630995230297 -6,11434230502745 0,83703609866899;
    camera_distance_to_target 9,51998348492869;
    camera_rotation -58,6272368975419 1,58815979313408 0,742498075616094;
    camera_top -0,0169147583503448 -0,0254914530206279 0,999531928841118;
    DE_factor 0,4;
    DOF_blur_opacity 1;
    DOF_enabled true;
    DOF_focus 9,48812389373779;
    DOF_MC_global_illumination true;
    DOF_monte_carlo true;
    DOF_number_of_passes 3;
    DOF_radius 6;
    fake_lights_color a800 3900 1500;
    fake_lights_enabled true;
    fake_lights_intensity 0,125;
    fake_lights_orbit_trap 0 0 -0,1;
    fake_lights_orbit_trap_shape sphere;
    fake_lights_visibility_size 6;
    file_lightmap /home/jorge/Documentos/lightmpap-5.png;
    fill_light_color 1600 1600 1600;
    flight_last_to_render 0;
    formula_1 220;
    formula_2 1110;
    formula_3 131;
    formula_material_id 2;
    fov 43,3511152876955;
    gamma 1,1;
    hybrid_fractal_enable true;
    image_proportion 1;
    image_width 600;
    keyframe_last_to_render 0;
    main_light_alpha -117,793;
    main_light_beta 25,378;
    mat1_is_defined true;
    mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat2_is_defined true;
    mat2_specular_metallic 0,8;
    mat2_specular_metallic_roughness 0,15;
    mat2_specular_metallic_width 2;
    mat2_specular_plastic_enable false;
    mat2_surface_color 1e00 1e00 1e00;
    mat2_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat2_use_colors_from_palette false;
    mat3_color_texture_intensity 0,8;
    mat3_displacement_texture_height 0,025;
    mat3_file_color_texture /home/jorge/Mandelbulb3Dv199/M3Maps/198.jpg;
    mat3_is_defined true;
    mat3_specular 1;
    mat3_specular_color fa00 e800 dd00;
    mat3_specular_metallic 0,5;
    mat3_specular_metallic_width 0,5;
    mat3_specular_width 0,03;
    mat3_surface_color 1000 1000 0e00;
    mat3_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat3_texture_scale 3 3 1;
    mat3_use_color_texture true;
    mat3_use_colors_from_palette false;
    mat3_use_diffusion_texture true;
    mat3_use_displacement_texture true;
    MC_global_illumination_volumetric true;
    MC_soft_shadows_enable true;
    primitive_plane_1_enabled true;
    primitive_plane_1_material_id 3;
    primitive_plane_1_position 0 0 -1,20060926669144;
    primitive_water_1_iterations 3;
    primitive_water_1_length 1,6;
    primitive_water_1_position -1,55623429039977 0,601136599151714 -2,49066685832479;
    primitive_water_1_relative_amplitude 0,8;
    primitive_water_1_rotation -7,136 9,915 82,093;
    saturation 1,4;
    target -1,61128583862341 -1,16010639310624 1,10088308931112;
    use_default_bailout false;
    [fractal_1]
    buffalo_abs_x true;
    buffalo_abs_z true;
    buffalo_preabs_x true;
    transf_addition_constant -0,7 -0,7 1,2;
    transf_addition_constantA_000 -2,9 -1,1 -2,4;
    transf_int8_Y 4;
    transf_offset_001 -1 -0,6 1;
    transf_scale 1,1;
    transf_scale_1 0,3;
    transf_scaleB_1 0,5;
    [fractal_2]
    mandelbulbMulti_order_of_xyz yzx;
    power 6;
    transf_function_enabledAz_false true;
    transf_offset_000 4 0 2,7;
    transf_offsetA_000 -0,4 0 1,4;
    [fractal_3]
    power 6;

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