Fractal done with Mandelbulber software with transparent material.
One thought on “Fragil”
#Textures for wood aren’t included for copyright reason. You must include your own. Ignore errors when importing. All other materials should work fine.
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#Textures for wood aren’t included for copyright reason. You must include your own. Ignore errors when importing. All other materials should work fine.
# Mandelbulber settings file
# version 2.24
# only modified parameters
[main_parameters]
ambient_occlusion_color ec00 ec00 ec00;
ambient_occlusion_enabled true;
ambient_occlusion_mode 1;
antialiasing_enabled true;
basic_fog_color 6a00 4c00 3e00;
basic_fog_enabled true;
basic_fog_visibility 14,3850498199463;
brightness 1,4;
camera 1,38572244011968 -6,93658742836559 0,826375083978347;
camera_distance_to_target 7,00011394906173;
camera_rotation 10,3423581901193 -16,2236407406609 -3,89999999999996;
camera_top -0,116952340800578 0,262000760297491 0,957954984111885;
contrast 1,1;
DE_factor 0,4;
DOF_blur_opacity 10;
DOF_enabled true;
DOF_focus 6,18927669525146;
DOF_MC_global_illumination true;
DOF_monte_carlo true;
DOF_number_of_passes 3;
fill_light_color 3800 3800 3800;
flight_last_to_render 0;
formula_1 217;
formula_2 1085;
fov 16,7094785975928;
gamma 0,9;
glow_enabled false;
hdr true;
hybrid_fractal_enable true;
image_proportion 1;
image_width 600;
keyframe_last_to_render 0;
main_light_alpha -59,184;
main_light_beta 64,411;
main_light_colour ed00 ed00 ed00;
mat1_fresnel_reflectance true;
mat1_is_defined true;
mat1_rough_surface true;
mat1_specular 1;
mat1_specular_color e000 df00 e600;
mat1_specular_metallic 3;
mat1_specular_metallic_width 0,5;
mat1_specular_width 0,03;
mat1_surface_color 3f00 5900 6a00;
mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
mat1_transparency_of_surface 0,98;
mat1_use_colors_from_palette false;
mat2_fresnel_reflectance true;
mat2_is_defined true;
mat2_metallic false;
mat2_name blue plastic;
mat2_reflectance 0,7;
mat2_specular 1;
mat2_specular_width 1;
mat2_surface_color 3600 b600 d900;
mat2_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
mat2_transparency_index_of_refraction 5;
mat2_use_colors_from_palette false;
mat3_displacement_texture_height 0,05;
mat3_file_color_texture /run/media/jorge/2TB/DESIGN/Texturas/Arroway.Textures.Wood.-.Volume.One/wood-22_d_2.jpg;
mat3_file_diffusion_texture /run/media/jorge/2TB/DESIGN/Texturas/Arroway.Textures.Wood.-.Volume.One/wood-22_r.jpg;
mat3_file_displacement_texture /run/media/jorge/2TB/DESIGN/Texturas/Arroway.Textures.Wood.-.Volume.One/wood-22_b.jpg;
mat3_is_defined true;
mat3_name wood_floor-22;
mat3_specular 2,5;
mat3_specular_metallic 1;
mat3_specular_metallic_width 0,5;
mat3_specular_width 0,02;
mat3_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
mat3_texture_rotation 0 0 22;
mat3_texture_scale 24 24 1;
mat3_use_color_texture true;
mat3_use_colors_from_palette false;
mat3_use_diffusion_texture true;
mat3_use_displacement_texture true;
mat4_fresnel_reflectance true;
mat4_is_defined true;
mat4_metallic false;
mat4_name red plastic;
mat4_reflectance 0,7;
mat4_specular 1;
mat4_specular_width 1;
mat4_surface_color ff00 5500 0000;
mat4_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
mat4_transparency_index_of_refraction 5;
mat4_use_colors_from_palette false;
MC_global_illumination_volumetric true;
MC_soft_shadows_enable true;
primitive_plane_1_enabled true;
primitive_plane_1_material_id 3;
primitive_plane_1_position 0,141305668348144 -1,15459955158612 -1,55742731541168;
primitive_plane_1_rotation 14,93 7,34 -25,6;
primitive_sphere_1_enabled true;
primitive_sphere_1_material_id 4;
primitive_sphere_1_position 0,203138702209181 -0,231603924607076 -1,40310390165699;
primitive_sphere_1_radius 0,28;
primitive_sphere_2_enabled true;
primitive_sphere_2_material_id 2;
primitive_sphere_2_position 0,799758558231905 -0,444739518716005 -1,36598116740871;
primitive_sphere_2_radius 0,22;
raytraced_reflections true;
saturation 1,3;
shadows_cone_angle 5;
target 0,179039963024541 -0,324433312461014 -1,12936790702182;
use_default_bailout false;
view_distance_max 18;
[fractal_1]
analyticDE_scale_1 2;
transf_addition_constant_0777 1 1,1 1,1;
transf_addition_constantP_000 1,2 1,1 0;
transf_function_enabledA_false true;
transf_function_enabledAx false;
transf_function_enabledBx_false true;
transf_function_enabledN_false true;
transf_minimum_radius_05 0,9;
transf_offset_000 -0,1 1 1;
transf_offset_1 1,5;
transf_offsetA_000 0,8 0 0;
transf_offsetA_1 0;
transf_scale_neg1 -1,6;
transf_scaleG_1 0,6;
transf_sphere_inversion_enabled_false true;
[fractal_2]
analyticDE_offset_0 0,3;
analyticDE_scale_1 1,6;
transf_constant_multiplier_111 0,5 0,5 1;
transf_function_enabled_false true;
transf_function_enabledR_false true;
transf_scale 8;