One thought on “Constructed Reality”

  1. # Mandelbulber settings file
    # version 2.20
    # only modified parameters
    [main_parameters]
    ambient_occlusion_mode 1;
    aux_light_colour_1 d200 e800 cc00;
    aux_light_intensity_1 0,000634765625;
    aux_light_position_1 -0,01296650852666718 1,691121232336849 -2,160640416319584;
    aux_light_volumetric_intensity_1 0,03125;
    basic_fog_color a900 b400 b500;
    basic_fog_visibility 2,471924304962158;
    brightness 0,9;
    camera -0,3543506727623996 1,48184156439511 -1,287331434769221;
    camera_distance_to_target 0,5150757369238668;
    camera_rotation -57,68496375128812 -9,392955098251946 0;
    camera_top 0,1379277750139953 0,0872449906735534 0,9865922361756453;
    contrast 1,2;
    DE_factor 0,5;
    detail_level 1,111111111111111;
    DOF_blur_opacity 1;
    DOF_focus 0,5219960808753967;
    DOF_MC_global_illumination true;
    DOF_number_of_passes 3;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap4.jpg;
    flight_last_to_render 0;
    formula_1 104;
    formula_2 1603;
    formula_3 1610;
    formula_stop_iteration_3 60;
    fov 0,5;
    fractal_constant_factor 0,6 0,9 1;
    gamma 0,8;
    glow_enabled false;
    hdr true;
    hybrid_fractal_enable true;
    image_height 540;
    image_proportion 4;
    image_width 960;
    keyframe_last_to_render 0;
    main_light_alpha -70,14;
    main_light_beta 51,91;
    main_light_colour e300 f400 f300;
    main_light_intensity 0,9;
    mat1_coloring_palette_offset 0,26;
    mat1_coloring_speed 4;
    mat1_diffuse_gradient_enable true;
    mat1_file_roughness_texture /home/hi/hello/there/97.jpg;
    mat1_fractal_coloring_aux_color_false true;
    mat1_fractal_coloring_aux_color_hybrid_weight 1,5;
    mat1_fractal_coloring_aux_color_scale1 4,3;
    mat1_fractal_coloring_aux_color_weight 2,6;
    mat1_fractal_coloring_extra_color_enabled_false true;
    mat1_fractal_coloring_extra_color_options_false true;
    mat1_fractal_coloring_initial_color_value 0,1;
    mat1_fractal_coloring_orbit_trap_scale1 4;
    mat1_fresnel_reflectance true;
    mat1_is_defined true;
    mat1_reflectance 1;
    mat1_rough_surface true;
    mat1_specular 2,5;
    mat1_specular_width 0,04;
    mat1_surface_color a200 a200 a200;
    mat1_surface_color_gradient 0 111e23 2663 3f343c 4107 4dc1f7 4168 7b83a2 4754 edc997 5424 f4410a 7026 63e6be 8609 307b8f;
    mat1_surface_gradient_enable false;
    mat1_transparency_index_of_refraction 5;
    MC_global_illumination_volumetric true;
    MC_soft_shadows_enable true;
    reflections_max 1;
    saturation 1,5;
    target 0,07511452293500263 1,75349596460155 -1,371394192877291;
    use_default_bailout false;
    volumetric_light_DE_Factor 0,5;
    [fractal_1]
    transf_addition_constant_0777 0,9 0,5 0,55;
    transf_function_enabledAy_false true;
    transf_function_enabledJ_false true;
    transf_function_enabledR_false true;
    transf_minimum_radius_05 0,3;
    transf_offset_0005 0,002;
    transf_scale_1 0,125;
    transf_scale_3 3,3;
    transf_scaleF_1 2,4;
    transf_start_iterations_B 1;
    transf_stop_iterations_C 60;
    transf_stop_iterations_F 5;
    transf_stop_iterations_M 5;
    [fractal_2]
    transf_addition_constant_0777 0,9 0,7 0,55;
    transf_function_enabledJ_false true;
    transf_minimum_radius_05 0,3;
    transf_offset_0005 0,002;
    transf_scale_1 0,125;
    transf_scaleF_1 2,4;
    transf_stop_iterations_F 5;
    [fractal_3]
    transf_addition_constant_0777 0,9 0,7 0,55;
    transf_function_enabledJ_false true;
    transf_function_enabledN_false true;
    transf_function_enabledz_false true;
    transf_minimum_radius_05 0,3;
    transf_offset_0005 0,002;
    transf_offset_001 0 0 0;
    transf_offset_05 0,05;
    transf_offsetF_2 1,5;
    transf_offsetR_1 0,25;
    transf_offsetT_1 0,8;
    transf_scale_1 0,125;
    transf_scaleA_0 -0,7;
    transf_scaleF_1 2,4;
    transf_stop_iterations_F 5;

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