How to do organic shapes with Mandelbulber

A small tutorial I did for those interested in how I do some of my works.

Parameters used to do this tutorial down in comments-

All images belong to batjorge.com. Some rights reserved. This work is licensed under a http://creativecommons.org/licenses/by-nc-nd/3.0/

One thought on “How to do organic shapes with Mandelbulber”

  1. # Mandelbulber settings file
    # version 2.19
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    basic_fog_color 8f00 ab00 b300;
    basic_fog_enabled true;
    basic_fog_visibility 3,394835472106934;
    camera 2,635483271779173 -1,114909413685929 0,3495270044268528;
    camera_distance_to_target 0,8892445564270013;
    camera_rotation 9,668192727749013 -25,78873252704554 0;
    camera_top -0,07306391010475342 0,4288749026004414 0,9004043441474872;
    DE_factor 0,5;
    detail_level 1,111111111111111;
    DOF_blur_opacity 1;
    DOF_enabled true;
    DOF_focus 0,7735600471496582;
    DOF_MC_global_illumination true;
    DOF_monte_carlo true;
    DOF_number_of_passes 3;
    DOF_radius 5;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    flight_last_to_render 0;
    formula_1 73;
    fov 0,8;
    image_height 540;
    image_proportion 4;
    image_width 960;
    julia_c 0,2 -0,41 -0,05;
    julia_mode true;
    keyframe_last_to_render 0;
    main_light_alpha -60,87;
    main_light_beta 55,36;
    main_light_colour e700 df00 de00;
    mat1_file_color_texture /usr/share/mandelbulber2/textures/lightmap.jpg;
    mat1_is_defined true;
    mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat1_texture_center 0,8 0,5 0;
    mat1_texture_fractalize true;
    mat1_texture_fractalize_cube_size 4;
    mat1_texture_fractalize_start_iteration 16;
    mat1_use_color_texture true;
    mat1_use_colors_from_palette false;
    mat2_is_defined true;
    mat2_metallic false;
    mat2_name water;
    mat2_reflectance 1;
    mat2_specular 1;
    mat2_specular_width 0,161;
    mat2_surface_color 2300 4800 6800;
    mat2_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat2_transparency_index_of_refraction 1,35;
    mat2_use_colors_from_palette false;
    MC_global_illumination_volumetric true;
    MC_soft_shadows_enable true;
    primitive_water_1_enabled true;
    primitive_water_1_iterations 6;
    primitive_water_1_length 0,05;
    primitive_water_1_material_id 2;
    primitive_water_1_position 2,524876047090102 -0,3532789911365504 -0,1314656727355565;
    primitive_water_1_relative_amplitude 0,1;
    primitive_water_1_rotation 25,47 4,19 81,87;
    raytraced_reflections true;
    reflections_max 1;
    target 2,501015409064624 -0,3256019232722769 -0,03734243169977852;
    [fractal_1]
    mandelbox_scale 1,19;
    transf_addition_constant_111 0,8 1 1;
    transf_minimum_radius_05 0,05;
    transf_rotation 1 9 -18;

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