One thought on “Celestial Numbers”

  1. # Mandelbulber settings file
    # version 2.17
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    camera 1,747238405492287 -2,20370224602721 -2,088393231856647;
    camera_distance_to_target 2,571673572063446;
    camera_rotation -31,94137145560474 22,51428085115165 64,84723860147496;
    camera_top 0,6820211053088563 -0,6169942702973705 0,3926388701255917;
    DE_factor 0,5;
    delta_DE_function 4;
    detail_level 1,111111111111111;
    DOF_blur_opacity 2,6;
    DOF_focus 1,330930948257446;
    DOF_MC_global_illumination true;
    DOF_radius 14;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    flight_last_to_render 0;
    fog_color_2 2b00 4300 6700;
    fog_color_3 fa00 f600 da00;
    formula_1 143;
    fov 0,6;
    image_height 540;
    image_proportion 4;
    image_width 960;
    keyframe_last_to_render 0;
    main_light_alpha 36,67;
    main_light_beta -34,85;
    main_light_colour e300 db00 da00;
    main_light_position_relative false;
    mat1_is_defined true;
    MC_soft_shadows_enable true;
    reflections_max 1;
    target 3,004090139009376 -0,187731656807459 -1,103664200800071;
    volumetric_fog_colour_1_distance 0,02016713430911123;
    volumetric_fog_colour_2_distance 0,04033426861822245;
    volumetric_fog_density 0,25;
    volumetric_fog_distance_factor 0,04033426861822245;
    [fractal_1]
    analyticDE_offset_1 1,6;
    analyticDE_tweak_005 0,35;
    transf_addition_constant 0 0 -0,1;
    transf_folding_value 1,92;
    transf_maxR2_1 0,6;
    transf_offset 0,045;
    transf_offset_000 -3,1 0 1;
    transf_offset_111 0,9 -1 -1,1;
    transf_offsetA_0 -0,02;
    transf_scaleA_1 0,9;
    transf_sphere_inversion_enabled_false true;

Comments are closed.