One thought on “Spectrums”

  1. # Mandelbulber settings file
    # version 2.32
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    camera 1,82237424017208 2,15742912301189 4,42271511801791;
    camera_distance_to_target 2,32052896050337;
    camera_rotation 138,457925944879 3,24619964015956 20,2900538262532;
    camera_top -0,224325861760548 0,269722599023492 0,936444139989887;
    contrast 1,1;
    DE_factor 0,25;
    detail_level 2;
    DOF_blur_opacity 2;
    DOF_enabled true;
    DOF_focus 2,67792677879333;
    DOF_max_radius 200;
    DOF_monte_carlo true;
    DOF_number_of_passes 2;
    DOF_radius 8;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    fill_light_color 1600 1600 1600;
    fog_color_2 2e00 2e00 3100;
    fog_color_3 bf00 ba00 ba00;
    formula_1 1144;
    formula_2 122;
    formula_stop_iteration_1 1;
    fov 41,3341067251007;
    fractal_rotation 90 0 0;
    gamma 0,8;
    glow_enabled false;
    hdr true;
    hybrid_fractal_enable true;
    image_proportion 1;
    image_width 600;
    keyframe_last_to_render 0;
    light1_color ed00 ed00 ed00;
    light1_is_defined true;
    light1_rotation 75,69 46,55 0;
    mat1_fractal_coloring_aux_color_false true;
    mat1_fractal_coloring_aux_color_hybrid_weight 0,2;
    mat1_fractal_coloring_extra_color_enabled_false true;
    mat1_fractal_coloring_initial_color_value 0,4;
    mat1_fresnel_reflectance true;
    mat1_is_defined true;
    mat1_perlin_noise_abs true;
    mat1_perlin_noise_color_intensity 0,4;
    mat1_perlin_noise_color_invert true;
    mat1_perlin_noise_iterations 6;
    mat1_perlin_noise_period 0,125 1 8;
    mat1_reflectance 0,7;
    mat1_specular 1;
    mat1_specular_color eb00 eb00 eb00;
    mat1_specular_metallic 1,6;
    mat1_specular_metallic_width 0,6;
    mat1_specular_width 0,01;
    mat1_surface_color_gradient 0 fa70b5 2313 fafa6e 4734 6fabfa 6755 e670fa 8457 6ffaf0;
    mat1_transparency_index_of_refraction 5;
    MC_denoiser_enable true;
    MC_denoiser_strength 0;
    MC_soft_shadows_enable true;
    raytraced_reflections true;
    reflections_max 1;
    target 0,285938678264784 0,423372169347813 4,55411870278908;
    volumetric_fog_colour_1_distance 0,116666666666667;
    volumetric_fog_colour_2_distance 0,233333333333333;
    volumetric_fog_density 1;
    volumetric_fog_distance_factor 0,466666666666666;
    volumetric_light_DE_Factor 4;
    [fractal_1]
    analyticDE_offset_1 1,5;
    analyticDE_tweak_005 0,35;
    fold_color_aux_color_enabled false;
    fold_color_aux_color_enabled_false true;
    fold_color_aux_color_enabledA_false true;
    fold_color_difs1 8;
    fold_color_difs_0000 0 0 0 0,3;
    transf_addition_constant -0,4 1,9 0;
    transf_constant_multiplier_111 -0,1 0,2 0,1;
    transf_constant_multiplierC_111 1 3,3 1;
    transf_folding_value 1,96;
    transf_function_enabled_false true;
    transf_function_enabledAx_false true;
    transf_function_enabledAy_false true;
    transf_function_enabledAz_false true;
    transf_function_enabledR_false true;
    transf_function_enabledx false;
    transf_function_enabledy false;
    transf_maxR2_1 0,5;
    transf_offset 0,02;
    transf_offset_000 -1,9 0,6 -0,3;
    transf_offset_111 1 1,2 1;
    transf_scale 0,7;
    transf_scale3D_222 0,001908 0,4 0,2;
    transf_scale_25 3,125;
    transf_stop_iterations_T 3;
    [fractal_2]
    analyticDE_offset_1 1,5;
    analyticDE_tweak_005 0,35;
    fold_color_aux_color_enabled false;
    fold_color_aux_color_enabled_false true;
    fold_color_aux_color_enabledA_false true;
    fold_color_difs1 4,3;
    fold_color_difs_0000 0,23 0,2 0,2 1,1;
    fold_color_stop_iterations_A 14;
    transf_addition_constant -0,4 1,9 0;
    transf_addition_constantP_000 0 0 1,3;
    transf_constant_multiplierC_111 1 3,3 2,9;
    transf_folding_value 1,96;
    transf_maxR2_1 0,5;
    transf_offset 0,02;
    transf_offset_000 -1,9 0,6 -0,3;
    transf_scale3D_222 2 2,1 2;
    transf_stop_iterations_T 3;

Leave a Reply