One thought on “Towards Infinity”

  1. # Mandelbulber settings file
    # version 2.28
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    aux_light_place_behind true;
    brightness 1,2;
    camera 2,79603700990231 -5,46758443351939 2,43345914606744;
    camera_distance_to_target 7,63812325480267;
    camera_rotation 103,001793404493 -19,3752572602187 94,6077724862003;
    camera_top -0,19828651009033 0,977209890247342 -0,0757844991998737;
    contrast 1,1;
    DE_factor 0,5;
    detail_level 0,555555555555555;
    DOF_blur_opacity 0,5;
    DOF_focus 0,869067907333374;
    DOF_max_radius 96;
    DOF_monte_carlo true;
    DOF_number_of_passes 2;
    DOF_radius 6;
    dont_add_c_constant_1 true;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    fill_light_color 0f00 0f00 0f00;
    fog_color_2 e700 ba00 ce00;
    fog_color_3 dd00 ce00 cc00;
    formula_1 9;
    formula_2 1106;
    formula_3 7;
    formula_iterations_1 14;
    fov 62,5953412604937;
    gamma 0,9;
    glow_enabled false;
    hdr true;
    hybrid_fractal_enable true;
    image_height 2160;
    image_proportion 4;
    image_width 3840;
    keyframe_last_to_render 0;
    light1_color e400 e100 e400;
    light1_intensity 0,85;
    light1_is_defined true;
    light1_rotation 56,73 14,34 -80,44;
    light2_color ed00 7300 2200;
    light2_decayFunction 1/r3;
    light2_intensity 0,040625;
    light2_is_defined true;
    light2_position 1,9893162303653 -5,82395969348553 1,99429737382611;
    light2_visibility 0;
    mat1_coloring_palette_offset 0,14;
    mat1_coloring_speed 2;
    mat1_fractal_coloring_aux_color_false true;
    mat1_fractal_coloring_extra_color_enabled_false true;
    mat1_fractal_coloring_initial_color_value 0,3;
    mat1_fractal_coloring_orbit_trap_true false;
    mat1_is_defined true;
    mat1_specular 2;
    mat1_specular_color ee00 ee00 ee00;
    mat1_specular_metallic 1,4;
    mat1_specular_metallic_width 0,5;
    mat1_specular_width 0,08;
    mat1_surface_color f200 e200 eb00;
    mat1_surface_color_gradient 0 3c81c1 2942 cdaec5 6264 e26b21;
    mat2_is_defined true;
    mat2_metallic false;
    mat2_name water;
    mat2_reflectance 1;
    mat2_specular 1;
    mat2_specular_width 0,161;
    mat2_surface_color 2300 4800 6800;
    mat2_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat2_transparency_index_of_refraction 1,35;
    mat2_use_colors_from_palette false;
    mat3_fresnel_reflectance true;
    mat3_is_defined true;
    mat3_metallic false;
    mat3_name white plastic;
    mat3_reflectance 0,9;
    mat3_specular 1;
    mat3_specular_width 1;
    mat3_surface_color ec00 ec00 ec00;
    mat3_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat3_transparency_index_of_refraction 5;
    mat3_use_colors_from_palette false;
    MC_denoiser_enable true;
    MC_denoiser_strength 0;
    MC_soft_shadows_enable true;
    primitive_sphere_1_empty true;
    primitive_sphere_1_enabled true;
    primitive_sphere_1_material_id 3;
    primitive_sphere_1_position 1,9481121293772 -5,95622449171094 2,33803529750072;
    primitive_sphere_1_radius 0,0564560185185185;
    primitive_water_1_empty true;
    primitive_water_1_enabled true;
    primitive_water_1_length 0,025;
    primitive_water_1_material_id 2;
    primitive_water_1_position 2,25066759562987 -5,95393500700131 2,52745181402447;
    primitive_water_1_relative_amplitude 0,1;
    primitive_water_1_rotation 93,663 12,279 -150,396;
    raytraced_reflections true;
    reflections_max 1;
    repeat_from 2;
    saturation 1,6;
    target -4,22478044556894 -7,08869933174598 -0,100517096768191;
    use_default_bailout false;
    volumetric_fog_colour_1_distance 0,00583253430738975;
    volumetric_fog_colour_2_distance 0,0116650686147795;
    volumetric_fog_distance_factor 2;
    volumetric_fog_enabled true;
    volumetric_light_DE_Factor 4;
    [fractal_1]
    mandelbox_folding_min_radius 0;
    mandelbox_scale 1;
    [fractal_2]
    transf_addition_constant 0 0 -0,3;
    transf_addition_constantA_000 0,2 0,2 -0,1;
    transf_offsetA_000 0 -1,1 0;
    [fractal_3]
    fold_color_aux_color_enabled_false true;
    fold_color_difs_0000 0,7 0 0,2 0;
    transf_scale_3 2,3;

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