One thought on “Dragon’s Lair”

  1. # Mandelbulber settings file
    # version 2.26
    # only modified parameters
    [main_parameters]
    ambient_occlusion_color ea00 ea00 ea00;
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    background_3_colors_enable false;
    background_color_1 1600 1600 1600;
    camera -2,59072314262005 4,61153988397676 0,999945383819825;
    camera_distance_to_target 7,44593620300293;
    camera_rotation -164,976794684508 -8,32920724260801 0,792532003426692;
    camera_top 0,024186667219055 -0,143481376763188 0,98935741754483;
    DE_factor 0,3;
    detail_level 2;
    DOF_blur_opacity 2;
    DOF_enabled true;
    DOF_focus 6,8662281036377;
    DOF_monte_carlo true;
    DOF_radius 5;
    fake_lights_color 0f00 2c00 1200;
    fake_lights_max_iter 6;
    fake_lights_orbit_trap 0,229848759095176 0 0,0957800224607678;
    fake_lights_orbit_trap_shape sphere;
    file_lightmap /home/jorge/Documentos/Lightmap-3.png;
    fill_light_color 1600 1600 1600;
    formula_1 1090;
    formula_2 1024;
    formula_3 1051;
    formula_4 131;
    formula_material_id 3;
    fov 10,5990094421026;
    fractal_rotation 0 66,37 0;
    glow_enabled false;
    hybrid_fractal_enable true;
    keyframe_last_to_render 0;
    light1_color ec00 ec00 ec00;
    light1_is_defined true;
    light1_rotation -35,32 9,85 0;
    light2_color 6200 1700 1700;
    light2_decayFunction 1/r3;
    light2_enabled true;
    light2_intensity 0,0014661820596743;
    light2_is_defined true;
    light2_position -0,848774837320149 -0,863006002848624 0,237774860170447;
    light3_color 6200 1700 1700;
    light3_decayFunction 1/r;
    light3_enabled true;
    light3_intensity 0,00025;
    light3_is_defined true;
    light3_position -0,365078188167237 -1,79996704549015 0,123528574424437;
    light3_size 0,125;
    mat1_coloring_speed 0,5;
    mat1_is_defined true;
    mat1_specular 1;
    mat1_specular_color f400 e200 d700;
    mat1_specular_metallic 1;
    mat1_specular_metallic_width 0,5;
    mat1_specular_width 0,02;
    mat1_surface_color 8600 7c00 7600;
    mat1_surface_color_gradient 0 6b635e 2807 3f3a37 5990 beb0a8;
    mat2_is_defined true;
    mat2_metallic false;
    mat2_name water;
    mat2_reflectance 1;
    mat2_specular 1;
    mat2_specular_color f100 f100 f100;
    mat2_specular_width 0,161;
    mat2_surface_color 1700 3000 4400;
    mat2_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat2_transparency_index_of_refraction 1,35;
    mat2_use_colors_from_palette false;
    mat3_is_defined true;
    mat3_specular_metallic 0,8;
    mat3_specular_metallic_roughness 0,15;
    mat3_specular_metallic_width 2;
    mat3_specular_plastic_enable false;
    mat3_surface_color 1e00 1e00 1e00;
    mat3_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat3_use_colors_from_palette false;
    primitive_water_1_empty true;
    primitive_water_1_enabled true;
    primitive_water_1_iterations 8;
    primitive_water_1_length 0,05;
    primitive_water_1_material_id 2;
    primitive_water_1_position 0 0 -0,374877249331039;
    primitive_water_1_relative_amplitude 0,1;
    primitive_water_1_rotation 0 0 105,422;
    primitive_water_1_wave_from_objects_enable true;
    primitive_water_1_wave_from_objects_relative_amplitude 0,015625;
    raytraced_reflections true;
    reflections_max 1;
    target -0,681018448860526 -2,50404629852244 -0,0786774424030133;
    use_default_bailout false;
    view_distance_max 40;
    [fractal_1]
    analyticDE_enabled_false true;
    analyticDE_scale_1 1,1;
    mandelbulbMulti_order_of_xyz_C yzx;
    transf_addCpixel_enabled_false true;
    transf_addition_constant -1,1 -0,1 -1,5;
    transf_function_enabledy_false true;
    transf_offset_000 0,4 1,8 -0,3;
    [fractal_2]
    transf_addition_constant 2,3 2,6 0;
    [fractal_3]
    mandelbulbMulti_order_of_xyz_C yxz;
    power 8;
    transf_addCpixel_enabled_false true;
    transf_addition_constant 8,2 0 -1,3;
    transf_alternate_enabled_false true;
    transf_constant_multiplier_122 0,1 3,3 1,1;
    transf_constant_multiplierC_111 4,8 1 -0,5;
    transf_function_enabled_false true;
    [fractal_4]
    alpha_angle_offset -168,593447;
    beta_angle_offset 90;
    power 6;

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