One thought on “Malabar”

  1. # Mandelbulber settings file
    # version 2.24
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    camera 0,82193202434195 -5,84826978606257 0,315357628052005;
    camera_distance_to_target 4,35641584523596;
    camera_rotation -4,99745823691893 -27,3287500453604 11,0999999999999;
    camera_top 0,231034463856302 0,432023477696375 0,871767624559298;
    DE_factor 0,4;
    flight_last_to_render 0;
    formula_1 217;
    fractal_rotation 0 90 0;
    keyframe_last_to_render 0;
    mat1_fractal_coloring_extra_color_enabled_false true;
    mat1_fractal_coloring_orbit_trap_true false;
    mat1_fractal_coloring_xyz_000 4 1 1;
    mat1_fractal_coloring_xyz_bias_enabled_false true;
    mat1_fractal_coloring_xyz_fabs_enabled_false true;
    mat1_is_defined true;
    mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    primitive_plane_1_enabled true;
    primitive_plane_1_position 0,500866864502382 -1,80725031960464 -3,74545283425001;
    primitive_plane_1_rotation 26,36 -13,36 4,56;
    raytraced_reflections true;
    target 1,15906967117574 -1,99279893247032 -1,68465280212354;
    use_default_bailout false;
    [fractal_1]
    fold_color_aux_color_enabled_false true;
    fold_color_difs_0000 0,7 0,3 0,7 0,3;
    transf_addition_constant_0777 0,4 0,7 0,75;
    transf_addition_constantA_000 -0,02 -0,14 0;
    transf_addition_constantP_000 1 -0,6 0;
    transf_function_enabledAx_false true;
    transf_function_enabledBx_false true;
    transf_function_enabledF_false true;
    transf_offset_000 1,6 1 0,8;
    transf_offset_1 0,6;
    transf_offsetA_000 0,7 0,7 0;
    transf_offsetA_1 0,1;
    transf_scaleA_1 0,8;
    transf_sphere_inversion_enabled_false true;

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