One thought on “Sliced Reality”

  1. # Mandelbulber settings file
    # version 2.23
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    antialiasing_enabled true;
    brightness 1,4;
    camera 52,1551169007634 81,1867898468983 10,3879726551934;
    camera_distance_to_target 97,0533927302996;
    camera_rotation 147,282949564208 -6,14434284064955 179,05642980296;
    camera_top 0,0439877479105624 0,0989411124250826 -0,994120583383044;
    contrast 1,1;
    DE_factor 0,5;
    delta_DE_function 3;
    detail_level 0,666666666666667;
    DOF_blur_opacity 10;
    DOF_focus 0,306973904371262;
    DOF_MC_CA_camera_dispersion 0,5;
    DOF_MC_CA_enable true;
    DOF_MC_global_illumination true;
    DOF_monte_carlo true;
    DOF_radius 3;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    flight_last_to_render 0;
    formula_1 1085;
    formula_2 103;
    fov 46,13;
    gamma 0,9;
    hdr true;
    hybrid_fractal_enable true;
    image_height 1800;
    image_proportion 1;
    image_width 1800;
    keyframe_last_to_render 0;
    mat1_coloring_speed 0,5;
    mat1_fractal_coloring_algorithm 2;
    mat1_fractal_coloring_aux_color_false true;
    mat1_fractal_coloring_line_direction 3 1 1 0;
    mat1_fractal_coloring_orbit_trap_weight 16;
    mat1_fractal_coloring_sphere_radius 0,5;
    mat1_fractal_coloring_xyz_000 1 2,3 1;
    mat1_fractal_coloring_xyz_bias_enabled_false true;
    mat1_fresnel_reflectance true;
    mat1_is_defined true;
    mat1_luminosity_gradient 0 ffffff;
    mat1_reflectance 1,1;
    mat1_surface_color_gradient 0 062428 3348 2b2b2b 4531 b6a9a1 5535 242a29;
    mat1_transparency_index_of_refraction 5;
    MC_global_illumination_volumetric true;
    MC_soft_shadows_enable true;
    N 60;
    raytraced_reflections true;
    reflections_max 1;
    repeat_from 2;
    saturation 1,3;
    use_default_bailout false;
    view_distance_max 252,551601323265;
    [fractal_1]
    transf_constant_multiplier_111 1 1,3 1,3;
    transf_function_enabled_false true;
    transf_function_enabledR_false true;
    transf_scale 0,7;
    transf_scale_1 3,4;
    [fractal_2]
    transf_addition_constant_111 1 1 1,8;
    transf_function_enabledBy_false true;

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