One thought on “Surveillance”

  1. # Mandelbulber settings file
    # version 2.20
    # only modified parameters
    [main_parameters]
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    aux_light_enabled_1 true;
    aux_light_intensity_1 4,840628985312279e-05;
    aux_light_position_1 3,165392930048923 -5,603464629993221 1,460413919282856;
    aux_light_volumetric_intensity_1 0,000244140625;
    brightness 1,5;
    camera 0 0 0;
    camera_distance_to_target 0;
    camera_rotation 0 0 0;
    camera_top 0 0 1;
    DE_factor 0,5;
    DOF_focus 0,9358737468719482;
    DOF_MC_global_illumination true;
    DOF_monte_carlo true;
    fake_lights_orbit_trap 1 0 1;
    fake_lights_orbit_trap_shape line;
    flight_last_to_render 0;
    formula_1 104;
    formula_2 1614;
    formula_stop_iteration_1 124;
    formula_stop_iteration_2 64;
    fov 0,6;
    gamma 1,3;
    glow_enabled false;
    hdr true;
    hybrid_fractal_enable true;
    keyframe_last_to_render 0;
    main_light_alpha -42,24;
    main_light_beta 106,8;
    main_light_colour f000 e800 e700;
    main_light_volumetric_intensity 0,0009765625;
    mat1_is_defined true;
    mat1_specular_metallic 0,8;
    mat1_specular_metallic_roughness 0,15;
    mat1_specular_metallic_width 2;
    mat1_specular_plastic_enable false;
    mat1_surface_color 1e00 1e00 1e00;
    mat1_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
    mat1_use_colors_from_palette false;
    MC_global_illumination_volumetric true;
    MC_soft_shadows_enable true;
    use_default_bailout false;
    view_distance_max 1142,809041582063;
    volumetric_light_DE_Factor 0,5;
    [fractal_1]
    transf_addition_constant_0777 0,8 0,7 0,6;
    transf_constant_multiplierA_111 0,4 0,7 1;
    transf_function_enabledAy_false true;
    transf_function_enabledAz false;
    transf_function_enabledx false;
    transf_function_enabledy false;
    transf_function_enabledz false;
    transf_minimum_radius_05 0,3;
    [fractal_2]
    transf_angle_0 0,25;
    transf_function_enabledAx_false true;
    transf_function_enabledAy_false true;
    transf_function_enabledAz_false true;
    transf_function_enabledN_false true;
    transf_function_enabledO_false true;
    transf_offset_1 -1;
    transf_offsetF_000 1,4 0 0;
    transf_scale_1 0,1;

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