One thought on “Alien Beacons”

  1. # Mandelbulber settings file
    # version 2.16
    # only modified parameters
    [main_parameters]
    all_primitives_position 0 0 -0,35;
    ambient_occlusion_enabled true;
    ambient_occlusion_mode 1;
    brightness 1,2;
    camera -3,236032227769439 -1,229036836684346 0,6897479634591887;
    camera_distance_to_target 1,262897976789329;
    camera_rotation 33,63780002938181 9,252306093403572 0;
    camera_top 0,08906389278324595 -0,1338602558866765 0,9869898960456727;
    contrast 1,5;
    DE_factor 0,5;
    DOF_MC_global_illumination true;
    DOF_monte_carlo true;
    dont_add_c_constant_2 true;
    file_background /home/user/Mandelbulb3Dv199/M3Maps/73.jpg;
    file_lightmap /usr/share/mandelbulber2/textures/lightmap2.jpg;
    flight_last_to_render 0;
    fog_color_1 7a00 8e00 ad00;
    fog_color_2 4900 7900 b500;
    fog_color_3 b700 c700 de00;
    formula_1 68;
    formula_2 82;
    formula_iterations_1 4;
    formula_material_id 4;
    formula_start_iteration_2 1;
    fractal_constant_factor 1,1 1 1;
    gamma 0,8;
    hdr true;
    hybrid_fractal_enable true;
    julia_c -1 0 0;
    julia_mode true;
    keyframe_last_to_render 0;
    main_light_alpha -47;
    main_light_beta 49;
    main_light_colour f800 f000 fc00;
    main_light_intensity 0,9;
    mat1_is_defined true;
    mat2_is_defined true;
    mat2_metallic false;
    mat2_name water;
    mat2_reflectance 1;
    mat2_specular 1;
    mat2_specular_width 0,161;
    mat2_surface_color 2600 6300 7100;
    mat2_transparency_index_of_refraction 1,35;
    mat2_use_colors_from_palette false;
    mat4_fresnel_reflectance true;
    mat4_is_defined true;
    mat4_name copper;
    mat4_reflectance 0,4;
    mat4_specular 6,97;
    mat4_specular_color ff00 c700 a600;
    mat4_surface_color 7400 4800 3a00;
    mat4_transparency_index_of_refraction 8,960000000000001;
    mat4_use_colors_from_palette false;
    MC_soft_shadows_enable true;
    primitive_water_1_enabled true;
    primitive_water_1_material_id 2;
    primitive_water_1_position -3,960260051014683 -0,08360723190995922 0,886681819920341;
    raytraced_reflections true;
    reflections_max 2;
    repeat 4 2 0;
    saturation 1,8;
    target -3,926501625188567 -0,191282845340387 0,8927995934844856;
    textured_background true;
    textured_background_map_type 2;
    volumetric_fog_colour_1_distance 0,0929462887575937;
    volumetric_fog_colour_2_distance 0,1858925775151874;
    volumetric_fog_distance_factor 0,1858925775151874;
    volumetric_fog_enabled true;
    [fractal_1]
    analyticDE_enabled_false true;
    analyticDE_scale_1 0,6;
    transf_addition_constant 0,2 0 0;
    transf_function_enabled_false true;
    transf_offset -0,3;
    transf_scale_1 0,7;
    [fractal_2]
    donut_factor 1,5;
    donut_number 18;
    donut_ring_radius 0,5;
    transf_alternate_enabled_false true;
    transf_constant_julia_mode true;
    transf_constant_multiplier_100 1 1,7 0;
    transf_scaleC_1 1,3;

Comments are closed.